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marhill31's review against another edition
4.0
What is a legend?
Does the truth about a legend matter only to those who believe in it?
Or does the propaganda about a legend matter more than the truth?
These questions came to mind after reading Emphyrio by Jack Vance. Vance has been considered one of the giants of the science fiction and fantasy genre and has a body of work cementing that reputation. I have decided to review more of the genre’s grandmasters to get a wider perspective of the genre as a whole. I started last year with Robert Silverberg, continuing with Jack Vance and have Zenna Henderson to review soon.
Emphyrio is considered of Vance’s best standalone novels and a good entry point into his work. It is the story of Ghyl Tarvok, a young man who has taken a keen interest in the legend of Emphyrio. However, Tarvok lives in the city of Ambroy on the planet Halma where the lords have a created an utopian society and believes the legend belongs to the past.
Ghyl’s curiosity and rebellious nature leads him to a discovery about the legend of the Emphyrio uncovering to true reason why the Lords of Halma tried to keep the legend as a distant memory. Vance writes a straight-forward coming-of-age adventure story in Emphyrio. But, the colorfulness of the world is where Vance really shines. The goal of an adventure or imaginative story is to make that fictional world feel like something you could actually picture. And it makes you forget about your world for the entire reading experience. Emphyrio succeeds on that level.
If you are looking for a novel to escape into and lose yourself for a few hours (it’s only 208 pages), then I will recommend Emphyrio by Jack Vance. This is my second Vance novel and I’m beginning to see why he was a favorite for many of the genre’s best writers.
Does the truth about a legend matter only to those who believe in it?
Or does the propaganda about a legend matter more than the truth?
These questions came to mind after reading Emphyrio by Jack Vance. Vance has been considered one of the giants of the science fiction and fantasy genre and has a body of work cementing that reputation. I have decided to review more of the genre’s grandmasters to get a wider perspective of the genre as a whole. I started last year with Robert Silverberg, continuing with Jack Vance and have Zenna Henderson to review soon.
Emphyrio is considered of Vance’s best standalone novels and a good entry point into his work. It is the story of Ghyl Tarvok, a young man who has taken a keen interest in the legend of Emphyrio. However, Tarvok lives in the city of Ambroy on the planet Halma where the lords have a created an utopian society and believes the legend belongs to the past.
Ghyl’s curiosity and rebellious nature leads him to a discovery about the legend of the Emphyrio uncovering to true reason why the Lords of Halma tried to keep the legend as a distant memory. Vance writes a straight-forward coming-of-age adventure story in Emphyrio. But, the colorfulness of the world is where Vance really shines. The goal of an adventure or imaginative story is to make that fictional world feel like something you could actually picture. And it makes you forget about your world for the entire reading experience. Emphyrio succeeds on that level.
If you are looking for a novel to escape into and lose yourself for a few hours (it’s only 208 pages), then I will recommend Emphyrio by Jack Vance. This is my second Vance novel and I’m beginning to see why he was a favorite for many of the genre’s best writers.
wealhtheow's review against another edition
2.0
Far in the future, young Ghyl rebels against the system that would have him carve wood his whole life, without hope of luxury or travel. He is raised by his thoughtful, brave, but slightly unworldly father. His father teaches him to read archaic script, including the ancient covenant of their world and the legend of Emphyrio. Inspired, Ghyl first tries to run for mayor, but this leads to his father's arrest and eventual death. Then he and his friends sieze a space yacht, only to find that they can squeeze no ransom out of their kidnapped lords. His friends want to kill the lords, or sell them into slavery, but he convinces them to set him and the lords down on a nearby planet instead. Ghyl tries to keep his former captives alive, but not only do they completely lack survival instincts, they refuse to take his suggestions. Disgusted, he leaves them behind. When he reaches a city, he finds that the crafts for which he and his people have been recieving mere living stipends are considered priceless, and kept in museums. Disguised as an off-worlder, Ghyl returns to his homeland to try to break the trade monopoly But the power structure of his world is immovable, and he is captured and sentenced to death. Ghyl manages to escape being crushed to death, and instead realizes the great secret of his world. The lords and ladies who demand his people's servitude are not human at all--they are literally puppets of an alien race! Simply by declaring this aloud (with no social standing or proof at all), he causes the people to riot and the puppet lords to flee the planet. PLUS, then Ghyl's planet demands the aliens give back all their stolen treasure, plus interest, and although the aliens have mighty warriors and at least as much tech as Ghyl's people (who I'm not even sure have a military or interplanetary weapons--certainly it would make no sense for them to have them, given that they've been ruled by aliens who want to keep them powerless), the aliens immediately give in. There's no description of what monetary system or hierarchy the newly-freed people use, nor any indication of what kind of monumental societal changes the loss of the welfare system and nobility created, but there IS a description of the "plaque of polished obsidian" Ghyl gets that says he's the bestest ever. And thus ends the novel.
I read this in the same spirit as a child eating their vegetables. I've never yet enjoyed "classic" sf (a category in which I throw Asimov, Clarke, Heinlein, etc), but I feel like I ought to read it in order to properly understand and appreciate the genre. The Worlds Without End Grand Masters Challenge provided the prod to do so. It was better than much of the trashy fantasy I read, but not by much. Although ostensibly sf, the tech obeys no physical laws--Ghyl never worries about running out of spaceship fuel, nor is there any explanation for how any of the tech works, and the alien construct creatures make no logical sense. The childhood of Ghyl is described in interminable detail, to no point I could discern. The dialog is stilted and unbelievable, like a mix of Dostoyevsky-translated-into-English and Socratic dialogs. Ghyl has the same vocabulary and thoughts as a nine-year-old as he does as an adult. He is a bit of a cypher; the other characters have even less personality. And the plot just doesn't make sense. BUT. The female characters are not treated any differently than the male by the author (although they do still follow 20th century roles, and are only present in the story as love-interests). Some effort was clearly put into the world-building; certain details are very vivid.
To my mind, this book would have been much better if it had been either been much shorter or a bit longer. As a novel, the pacing is very ragged: we spend chapter upon chapter watching Ghyl grow up, and then no time at allon the revolution or rebuilding of his world. For a book that's so focused on Emphyrio, legendary for his rebellion, and spends so much time in dialog about freedom, the focus of what is actually shown seems backward. Alternately, if every part of the story was as rushed as the climax, the first half wouldn't be so out-of-place and boring.
I don't intend to read any more by Vance--but I don't regret reading this. It's got at least a few ideas to it, and the descriptive text (if not the dialog) are good.
I read this in the same spirit as a child eating their vegetables. I've never yet enjoyed "classic" sf (a category in which I throw Asimov, Clarke, Heinlein, etc), but I feel like I ought to read it in order to properly understand and appreciate the genre. The Worlds Without End Grand Masters Challenge provided the prod to do so. It was better than much of the trashy fantasy I read, but not by much. Although ostensibly sf, the tech obeys no physical laws--Ghyl never worries about running out of spaceship fuel, nor is there any explanation for how any of the tech works, and the alien construct creatures make no logical sense. The childhood of Ghyl is described in interminable detail, to no point I could discern. The dialog is stilted and unbelievable, like a mix of Dostoyevsky-translated-into-English and Socratic dialogs. Ghyl has the same vocabulary and thoughts as a nine-year-old as he does as an adult. He is a bit of a cypher; the other characters have even less personality. And the plot just doesn't make sense. BUT. The female characters are not treated any differently than the male by the author (although they do still follow 20th century roles, and are only present in the story as love-interests). Some effort was clearly put into the world-building; certain details are very vivid.
To my mind, this book would have been much better if it had been either been much shorter or a bit longer. As a novel, the pacing is very ragged: we spend chapter upon chapter watching Ghyl grow up, and then no time at all
I don't intend to read any more by Vance--but I don't regret reading this. It's got at least a few ideas to it, and the descriptive text (if not the dialog) are good.
henryarmitage's review against another edition
3.0
Young man comes of age in an oppressive society, learns a terrible secret,
rescues his people.
A fun little story from 1969.
rescues his people.
A fun little story from 1969.
smcleish's review against another edition
4.0
Originally published on my blog here in August 2002.
The struggle of one person (at least until recently in science fiction usually a man) against tyranny has been one of the favourite plots in the genre since [b:1984|5470|1984|George Orwell|http://d.gr-assets.com/books/1348990566s/5470.jpg|153313]. Emphyrio is one of the better known novels to use this idea, and it is a rather more subtle tyranny than is usual in this sort of story. The planet Halma is famous for its handmade goods and, to preserve its position, the craftsmen who live there have for generations been forbidden to use any of a long list of technologies. (This is to prevent their goods being sullied by any idea that they might be mass produced.) This whole aspect of their lives is controlled by the guilds, who take a strong and conservative line on technology, even if it is not to be used for "duping". (This part of the background to the story is rather reminiscent of the opera Die Meistersinger.)
Amiante and Ghyl, father and son, produce carved screens, but don't fit in terribly well on Halma. They exhibit an independence of thought, which leads them into a series of clashes with the guild officials in their village. When Ghyl stands as a candidate for village mayor using the name of an ancient hero Emphyrio, Amiante secretly produces election posters using a forbidden mechanical duplication process. As a result, he is arrested and "re-habilitated", a mental treatment which eventually leads to his death.
As a writer, Vance is best known for rich and evocative backgrounds. Halma is such a background (with the stifling effect of the guilds particularly well portrayed), but here it is less important than in most of his novels. The adventures of Ghyl are what Emphyrio is really about. This makes it a particularly accessible introduction to Vance's work, as well as an especially satisfying example of it.
The struggle of one person (at least until recently in science fiction usually a man) against tyranny has been one of the favourite plots in the genre since [b:1984|5470|1984|George Orwell|http://d.gr-assets.com/books/1348990566s/5470.jpg|153313]. Emphyrio is one of the better known novels to use this idea, and it is a rather more subtle tyranny than is usual in this sort of story. The planet Halma is famous for its handmade goods and, to preserve its position, the craftsmen who live there have for generations been forbidden to use any of a long list of technologies. (This is to prevent their goods being sullied by any idea that they might be mass produced.) This whole aspect of their lives is controlled by the guilds, who take a strong and conservative line on technology, even if it is not to be used for "duping". (This part of the background to the story is rather reminiscent of the opera Die Meistersinger.)
Amiante and Ghyl, father and son, produce carved screens, but don't fit in terribly well on Halma. They exhibit an independence of thought, which leads them into a series of clashes with the guild officials in their village. When Ghyl stands as a candidate for village mayor using the name of an ancient hero Emphyrio, Amiante secretly produces election posters using a forbidden mechanical duplication process. As a result, he is arrested and "re-habilitated", a mental treatment which eventually leads to his death.
As a writer, Vance is best known for rich and evocative backgrounds. Halma is such a background (with the stifling effect of the guilds particularly well portrayed), but here it is less important than in most of his novels. The adventures of Ghyl are what Emphyrio is really about. This makes it a particularly accessible introduction to Vance's work, as well as an especially satisfying example of it.
jambery's review against another edition
3.0
I think this is a really accessible Vance book. Sometimes he gets bogged down in world and culture building and forgets about other things like characters and plot, but here there's a nice mix of all three. As in most Vance books we don't get a character we can really emotionally relate to, but it doesn't matter. I liked it.