Playing Video Games: Motives, Responses, and Consequences by

Playing Video Games: Motives, Responses, and Consequences

Lea's Communication (Hardcover)

464 pages missing pub info (editions)

nonfiction technology medium-paced
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From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward...

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