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Rethinking Gamification by Sonia Fizek, Mathias Fuchs, Paolo Ruffino

Rethinking Gamification

Sonia Fizek, Mathias Fuchs, Paolo Ruffino

346 pages first pub 2014 (editions)

nonfiction education psychology sociology challenging informative medium-paced
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Description

Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is re...

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