Scan barcode
![OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 by David Wolff](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMStTNGc9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--e0e81deff31ae6e47d0c30be194f7d65af06b192/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNIYVFJc0FXa0M5QUU9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--038335c90cf75c275ae4d36968ac417dc4a0a3e3/OpenGL%204%20Shading%20Language%20Cookbook%20-%20Third%20Edition-%20Build%20high-quality,%20real-time%203D%20graphics%20with%20OpenGL%204.6,%20GLSL%204.6%20and%20C++17.jpg)
472 pages • missing pub info (editions)
ISBN/UID: 9781789342253
Format: Paperback
Language: English
Publisher: Packt Publishing
Publication date: 28 September 2018
Description
Over 70 recipes that cover advanced techniques for 3D programming such as Lighting, Shading, Textures, Particle Systems, and Image processing with OpenGL 4.6. Key Features Explore techniques for implementing shadows using shadow maps and shadow v...
Community Reviews
Content Warnings
![OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 by David Wolff](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMStTNGc9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--e0e81deff31ae6e47d0c30be194f7d65af06b192/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNIYVFJc0FXa0M5QUU9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--038335c90cf75c275ae4d36968ac417dc4a0a3e3/OpenGL%204%20Shading%20Language%20Cookbook%20-%20Third%20Edition-%20Build%20high-quality,%20real-time%203D%20graphics%20with%20OpenGL%204.6,%20GLSL%204.6%20and%20C++17.jpg)
472 pages • missing pub info (editions)
ISBN/UID: 9781789342253
Format: Paperback
Language: English
Publisher: Packt Publishing
Publication date: 28 September 2018
Description
Over 70 recipes that cover advanced techniques for 3D programming such as Lighting, Shading, Textures, Particle Systems, and Image processing with OpenGL 4.6. Key Features Explore techniques for implementing shadows using shadow maps and shadow v...