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![Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s-1980s) by Anne Ladyem McDivitt](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCTExsS0FVPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--ad42e50cce171c805766eadc07637c5a16febf0d/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lKYW5CbFp3WTZCa1ZVT2hSeVpYTnBlbVZmZEc5ZmJHbHRhWFJiQjJrQ0xBRnBBdlFCIiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--a407a8984e02ea5e4cde4660f7d52dadd4273f50/product_pages%20(1).jpeg)
148 pages • first pub 2020 (editions)
ISBN/UID: 9783110664461
Format: Hardcover
Language: English
Publisher: Walter de Gruyter
Publication date: 12 October 2020
Description
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world stro...
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![Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s-1980s) by Anne Ladyem McDivitt](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCTExsS0FVPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--ad42e50cce171c805766eadc07637c5a16febf0d/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lKYW5CbFp3WTZCa1ZVT2hSeVpYTnBlbVZmZEc5ZmJHbHRhWFJiQjJrQ0xBRnBBdlFCIiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--a407a8984e02ea5e4cde4660f7d52dadd4273f50/product_pages%20(1).jpeg)
148 pages • first pub 2020 (editions)
ISBN/UID: 9783110664461
Format: Hardcover
Language: English
Publisher: Walter de Gruyter
Publication date: 12 October 2020
Description
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world stro...