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![Unity 2018 Shaders and Effects Cookbook: Over 70 Recipes to Help You Transform Your Games into a Visually Stunning Masterpiece by John P. Doran](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCQXdIdVFRPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--44cd183d2e2cb7ef740db471728fcef3eac6c775/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNIYVFJc0FXa0M5QUU9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--038335c90cf75c275ae4d36968ac417dc4a0a3e3/Unity%202018%20Shaders%20and%20Effects%20Cookbook-%20Over%2070%20Recipes%20to%20Help%20You%20Transform%20Your%20Games%20into%20a%20Visually%20Stunning%20Masterpiece.jpg)
392 pages • missing pub info (editions)
ISBN/UID: B07D6LHGC9
Format: Digital
Language: English
Publisher: Packt Publishing
Publication date: Not specified
Description
We'll start with seeing the possible ways to use shaders without writing code such as the Post-Processing Stack. Afterwards we will learn how to write shaders from scratch, building up to essential lighting and finishing up by creating stunning sc...
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![Unity 2018 Shaders and Effects Cookbook: Over 70 Recipes to Help You Transform Your Games into a Visually Stunning Masterpiece by John P. Doran](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCQXdIdVFRPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--44cd183d2e2cb7ef740db471728fcef3eac6c775/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNIYVFJc0FXa0M5QUU9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--038335c90cf75c275ae4d36968ac417dc4a0a3e3/Unity%202018%20Shaders%20and%20Effects%20Cookbook-%20Over%2070%20Recipes%20to%20Help%20You%20Transform%20Your%20Games%20into%20a%20Visually%20Stunning%20Masterpiece.jpg)
392 pages • missing pub info (editions)
ISBN/UID: B07D6LHGC9
Format: Digital
Language: English
Publisher: Packt Publishing
Publication date: Not specified
Description
We'll start with seeing the possible ways to use shaders without writing code such as the Post-Processing Stack. Afterwards we will learn how to write shaders from scratch, building up to essential lighting and finishing up by creating stunning sc...