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
95 pages • missing pub info (editions)
ISBN/UID: 9781627059848
Format: Digital
Language: English
Publisher: Morgan & Claypool
Publication date: 13 April 2017
Description
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate ...
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
95 pages • missing pub info (editions)
ISBN/UID: 9781627059848
Format: Digital
Language: English
Publisher: Morgan & Claypool
Publication date: 13 April 2017
Description
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate ...