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
310 pages • first pub 2022 (editions) user-added
ISBN/UID: 9781032033228
Format: Paperback
Language: English
Publisher: CRC Press
Publication date: Not specified
Description
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by a...
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
310 pages • first pub 2022 (editions) user-added
ISBN/UID: 9781032033228
Format: Paperback
Language: English
Publisher: CRC Press
Publication date: Not specified
Description
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by a...