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![Game Balance by Ian Schreiber, Brenda Romero](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCTXVsOGdRPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--8301d0976d955b6ed568ae1f5c5bb203899faf6d/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNIYVFJc0FXa0M5QUU9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--038335c90cf75c275ae4d36968ac417dc4a0a3e3/B0987BKGDC.01._SCLZZZZZZZ_SX500_.jpg)
448 pages • missing pub info (editions)
ISBN/UID: 9781498799577
Format: Paperback
Language: English
Publisher: A K PETERS
Publication date: 01 January 2021
Description
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting ...
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![Game Balance by Ian Schreiber, Brenda Romero](https://558130.bdp32.group/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBCTXVsOGdRPSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--8301d0976d955b6ed568ae1f5c5bb203899faf6d/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCem9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNIYVFJc0FXa0M5QUU9IiwiZXhwIjpudWxsLCJwdXIiOiJ2YXJpYXRpb24ifX0=--038335c90cf75c275ae4d36968ac417dc4a0a3e3/B0987BKGDC.01._SCLZZZZZZZ_SX500_.jpg)
448 pages • missing pub info (editions)
ISBN/UID: 9781498799577
Format: Paperback
Language: English
Publisher: A K PETERS
Publication date: 01 January 2021
Description
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting ...