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A review by ebbiebooks
White Plume Mountain by Lawrence Schick, Gary Gygax
adventurous
3.0
It's ok, though I wonder why it's in the S series. Maybe it will make sense after I read the last 2. Or maybe because it's a module where players have to use more wits? Unsure. To me, modules of this era where all a bit wacko in how much players had to think to get away from certain death.
Noteworthy: the heating-metal room, the water membrane room, the rotating cylinder corridor.
I also like the idea of a lair in a volcano, and how the environment informed the terrain and intricate traps in some of the rooms.
Noteworthy: the heating-metal room, the water membrane room, the rotating cylinder corridor.
I also like the idea of a lair in a volcano, and how the environment informed the terrain and intricate traps in some of the rooms.